The Swiss-French architect Charles-Édouard Jeanneret, that we better know as Le Corbusier, wrote “Vers une architecture” in 1923. The book, soon to become one of the most successful and controversial pamphlet in the history of architecture and the manifesto of Modernism, was mostly a collection of essays and articles coauthored with purist painter and personal friend Amédée Ozenfant and originally published on their cubist periodical L’Esprit nouveau. At its core, it was a passionate call to architects to embrace the machine-inspired beauty of modernity and turn it into a novel idea of architecture.
The draft version of a working paper me and Bertil Carlsson have written for the Relating Systems Thinking & Design 2013 conference in Oslo, October 2013. While information is becoming pervasive, and products and services are becoming parts of larger systems, many of which participating into emergent, complex information-based ecosystems where actors are co-producers and where relationships between elements, channels and touchpoints are messy and non-linear, within the area of informatics and information systems we still teach management and design as if they were linear. Could we try something different? How would that work and what results could it produce in terms of both learning outcomes and student satisfaction? This paper details the approach we followed and the early results we achieved in introducing business and informatics students to entrepreneurship and innovation through a holistic approach in the 2-year Master in IT, Management and Innovation at Jönköping International Business School (JIBS), in Jönköping, Sweden.
A while ago I promised a brief list of resources on space, place and place-making to friends and students.
It took a while, I concede, but here it is. I decided to start with books first, and leave interesting articles and papers for another round. Books are much more reader-friendly, and some of the stuff is thick.
If you work on cross-channel user experience right now, one of the trickiest questions you might get asked is how do you communicate the change in scope to both stakeholders and the design team. What deliverables you use, and how do you structure them. Here's a few comments on one of the most intriguing ideas around, Dan Willis's (@uxcrank) intent paths.
The practice of information architecture (IA) as “the structural design of shared information environments” has been changing in the past few years under the influx of media convergence and ubiquitous and pervasive computing. IA is today uniquely positioned to help improve the design of successful user experiences and customer journeys in pervasive, cross-channel environments.
An upcoming workshop will introduce the grounding concepts of classical IA, the shift to pervasive information architecture and cross-channel UX, how this shift ties into the general ideas of convergence, cross-media, and systems thinking, and try to move the discourse on IA towards indeterminate problem solving to establish a renewed common language and grammar for both practice and research in the field.
Information architecture has always been primarily concerned with “sense-making”. Traditional forms of IA, although deeply concerned with the experience of the user, have resorted to defining that experience in relationship to the artifacts of the practice. For example, with web sites.
But the primary artifact of IA, unlike other fields of design, is abstract: it is this “sense-making” – the arrangement and organization of the information structure that in its truest form exist primarily in the mind of the user as a conceptual model. Physical characteristics of information architectures such as navigation, labeling, search, or site maps, are akin to a sign in a way-finding system: elements that represent a whole idea, and that even when fully collected still fall short of “being” the whole idea.
Pervasive information architectures introduce an added layer of complexity: the systemic approach which spans channels redefines the base IA artifact to be designed. The artifact is no longer a pervasive service, nor is it merely the service touchpoints that the user will encounter on their journey through that service. The design artifact in pervasive information architectures is the specific journey that users co-design for themselves, as they orientate through a service, as a process of sense-making and place-making in digital and physical space.
If you want to participate to the conversation, join me, Terence Fenn of University of Johannesburg and Jason Hobbs of Human Experience Design in our workshop at Pervasive 2012, June 18 2012, in Newcastle upon Tyne, England. Read the Call for Papers and send your contribution.