Bad places, good places

Not the safest place on Earth if you are a bug. Image is CC BY NC SA Hannes E.

Are there bad places on the Web?
And I do not mean one of those web sites that look like they are straight out of 1992, nor places which offend a coder's sense of beauty or the browsers' by using malformed XHTML or whatnot. I mean the bad places for real, those places you might get uneasy, upset, or scared visiting.
My gut answer is yes, there are plenty. As much as we have come to terms with the idea that a phone call can be as threatening as bumping into the wrong guys on the street, I think it is entirely plausible that we have such things. But then, what exactly makes a bad place bad in information space? Is it even entirely possible to think of bad places on the Web as places? And if it is, how?

Big rock, small rock, and chorizo sausage

As it seems to be a common pattern with me in recent times, this post has been long in the making and even longer in the thinking. And I'm not done yet, really, but since the 10th IA Summit in Memphis, Tennessee, seems to have expanded our horizons in novelty ways, I have a feeling the times are ripe for a first attempt at my tuppence on the subject. What subject? IA, IxD, UX, and where we stand, of course. And thanks to JJG.

Maps & Common-sense

Original map from the Ultima games

Way-finding is one of my pets. Actually, way-finding and the concepts of space and place in information space are, but that sounds a bit pompous, so let's stick to way-finding.

The 2nd Italian IA Summit

We did it again. Last year in Rome, this year in Trento. Last year a one-day gig, this year a two-days opus. What didn't change was the enthusiasm: 230 people attended the free conference, and it looks like they loved what they saw and heard. After some long planning and kung-fu fighting, the Second Italian IA Summit is now behind our back, and it's been a success. Let me tell you why.

From digital to physical spaces

Information architecture is not just for the Web: information architecture has a larger impact on many offline activities and affects our daily experience in many different ways.
Its contribution becomes crucial where complexity, unfamiliarity and information overload stand in the way of the user.

My Dad's portable Underwood

Big rock small rock

Information architecture, way-finding, user experience, and design.

Usability banzai

Title says it all. The Takeshi's Castle of web site usability

Life in the tech lane

I used to be a sysadmin, and I still rsync now and then.

Daglig Svenska

The undersea adventures of getting settled in Sweden. Just details from a very small picture.