(a 1 minute read)
This page will be in constant flux. There’s a sizable number of old articles, musings, and notes that need listing, vetting, editing where necessary, and then moving. And then there’s new materials, ideas, and projects piling up. So come back now and then, and just bear with me.
A reworking of the original draft of a chapter I wrote for the 2021 “Advances in Information Architecture” book. It discusses the ongoing evolution of information architecture in terms of a shift — under the pressure of social and technological change — from the “classical” information architecture of the 1990s and early 2000s to a “contemporary” information architecture
A condensed abstract of the introduction to the Design Games Framework I shared at the beginning of my workshop “Rules! Drama! Space! A design games approach to exploring experiences” at UXLX 2022 in Lisbon, Portugal.
The full text of my closing keynote at World IA Day 2014 Bristol and the first time that the formal, dramatic, and spatial element sets were formally discussed outside of a classroom. For more on what was to follow, take a look at The Design Games Framework